Vapor Warehouse - Game Idea

I have been struggling to find a new project to work on. Not that I don't have ideas; quite the opposite. But all of the ideas in my mind compete for my attention based on my whims. Some days I want to follow my heart: work on a 3D, first-person, cooperative game like Lethal Company because I know I would enjoy it with my friends even before it's finished. Other days (even other moments of the same day) I want to create something more achievable. Something that either utilizes my current skills or gives me opportunity to test new skills.

I've realized that I should just work on Vapor Warehouse. It's a simple project with a clear vision, aesthetic, and theme. Moreover, I've come to realize that I could create small programs and games within Vapor Warehouse to test my programming skills. It would fit perfectly into the premise of the game: recreating old vaporware technologies.

These miscellaneous projects can be anything: shader demos written in Godot's version of GLSL; renders of 3D scenes; finished 2D artworks; small animations; heavily processed reference videos (my original idea for the game, which would show some 80s anime heavily filtered); simple VFX demos; ASCII games; pixel art games; calculators and other utility programs; and so many more possibilities.

Mechanics

My Skills Needed For the Mechanics

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